Wednesday, January 1, 2014

News::Impressions: Starbound

Back in 2011, Re-Logic released Terraria , which gained massive popularity for its procedurally generated sandbox gameplay that had combat and objectives for those wanting more than just a place to go and dig.


It was a surprise hit for me, and I ended up spending hundreds of hours with it. Eventually, life happened and Terraria's creator Andrew "Redigit" Spinks announced that it would not be updated any more, but also that artist Finn "Tiy" Brice had moved on to form Chucklefish, whose first project would be what many consider to be a spiritual successor to Re-Logic's title, but set in space. Starbound was born.


Fans backed the project fervently, with its homegrown crowdfunding campaign topping a million dollars in under a month. Currently, they have sold over 180,000 pre-orders, taking in more than $3.7 million in support of the project. Starbound is an indie sensation, but while it does strive to be seen as its own entity, it will always be compared to its predecessor.


For the most part, comparisons between Terraria and Starbound are apt, and they provide a good starting point for discussion, but in the end Starbound is much more than just "Terraria in space."


Impressions: Starbound screenshot


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via destructoid http://www.destructoid.com/impressions-starbound-268241.phtml