There is one type of game that we dont see too often and that is a game based on the golden age of sailing and pillaging the seven seas as a cut-throat pirate. There are a few unwritten rules when making a pirate game that every developer should follow. You need a beautiful open world to explore, a ship to sail and call your own, and a blade juggling pirate as the lead character that loves only two things, rum and treasure, and lots of it. So has Assassins Creed 4: Black Flag followed these maritime gaming rules? or has it shipwrecked itself trying?
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via N4G: pc news feed http://n4g.com/news/1430022/assassins-creed-4-black-flag-review-ges