Friday, December 27, 2013

News::Metro: Last Light - SweetFX vs Vanilla Comparison

DSOGaming writes: "For Metro: Last Light, we decided to use minimal levels of sharpening. While we wanted to improve the in-game image fidelity, we also wanted to avoid any plastic look (a side-effect that can be caused when you're sharpening the image). Furthermore, we tweaked the game's contrast, raised a bit midtones, adjusted saturation and brighten up shadows (in order to counter the additional darkness that would be caused by our contrast tweaks)."



via N4G: pc news feed http://n4g.com/news/1426153/metro-last-light-sweetfx-vs-vanilla-comparison