It's common knowledge that it's tough to be an indie studio -- especially if you're running a competitive online multiplayer title. Despite the fact that your game may have across-the-board rave reviews, maintaining a community, constantly developing new content, and figuring out ways to monetize is incredibly hard. Ronimo Games is going through that with Awesomenauts right now.
To help Ronimo stay independent, they've launched a Kickstarter that at the time of this writing is doing quite well, nearly breaking $100,000 in just a few days. But the studio has a lot of work to do starting with the PlayStation 4 version of their game -- a version that's now launching with the console, by the way!
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via destructoid http://www.destructoid.com/the-future-of-awesomenauts-is-looking-pretty-awesome-260640.phtml