How do you make a game where level design dictates the story? Watch Steampunks this week to find out how GONE HOME manages to tell one of the most compelling tales of 2013 entirely through exploration!
via N4G: pc news feed http://n4g.com/news/1343200/gone-home-video-showcase
via N4G: pc news feed http://n4g.com/news/1343200/gone-home-video-showcase