Michael from We Got This Covered wrote: When Realmforge Studios first began developing ideas for Dark, Im positive that they were swept away by irresistible desires to create a bold new stealth game that capitalized on a rich history of vampire mythology. The allure of infusing the supernatural elements of the vampire with engaging gameplay of a third-person stealth action game is enough to seduce anyone. There were bold visions of players maneuvering through the shadows, teleporting from cover to cover, and fatefully sinking their fangs into some poor schmuck. It was probably even pitched with some clever tagline like, Bringing new blood to the stealth genre. It had potential.
via N4G: pc news feed http://n4g.com/news/1313870/dark-review-wgtc
via N4G: pc news feed http://n4g.com/news/1313870/dark-review-wgtc