Ubisoft is aiming to deliver the same core Watch Dogs play experience across console generations, mobile and tablets through its new game engine.
The Disrupt Engine has been built for Watch Dogs, Ubisoft’s forthcoming open world title, and allows its studios to develop the title so that delivers the “the same core game experience on each platform.” It is set for release on PS3, X360, Wii U and PC on November 21, and will be a PS4 launch title. Ubisoft has promised to bring the game to mobile and tablets, too.
“One of the core strengths of the engine is its scalability,” said senior producer Dominic Guay. “We built the technology to support our vision for Watch Dogs and make sure we delivered the same core game experience on each platform.”
“Moreover, our credo on Watch Dogs is ‘Everything is connected, connection is power’. This obviously applies to the game world and Aiden’s unique abilities, but it also applies to our technology. Indeed, Disrupt will allow us to connect players together in completely new ways that players have not experimented before. This also extends to mobile devices and tablets.”
Guay added that the new engine was designed to enable a more fluid, dynamic gameworld. “Our game direction did not allow for a static world that only played carefully pre-designed scenarios,” said Guay. “In Watch Dogs, players have the freedom to choose their own plan using a large array of approaches and the game needs to respond to them. This required us to increase the interactivity of our game engine affecting all areas: physics, graphics, animation, AI.”
“Furthermore, our desire to allow the whole Watch Dogs universe to be connected also required us to build online support in every part of the engine.”
Ubisoft also released new Watch Dogs shots today. You can see them here.
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