Era-mixing? Marvellous. 10vs10? Delightful. Deliberately making it so the three units you control are as complicated as 20 units in a standard Total War game? ...Not so sure about that one, fellas. Martin Clarkson talks about the recently announced Total War: Arena, and whether the developers have shot themselves in the foot with an overly-complicated gameplay mechanic. One of the most basic principles of interface design is that every action should take as few clicks as possible, but theyre ignoring that for fear that we might go too long without pressing a button.
via N4G: pc news feed http://n4g.com/news/1222498/total-war-arena-nine-parts-great-one-part-ballsed-up
via N4G: pc news feed http://n4g.com/news/1222498/total-war-arena-nine-parts-great-one-part-ballsed-up