Gamer.Blorge writes: "While grass and foliage in video games may seem like an inconspicuous thing, the tech behind rendering each blade of greenery is often considered to be one of the many forms of benchmarking a games technical prowess. To render each and every blade of grass in a forest can be computationally and graphically taxing and is often the first thing to be left on the cutting room floor. We take a look at some of the hi-res screenshots from The Last of Us, courtesy of PSMania to see how it stacks up against a few of the titles on high-end PCs and some on current gen consoles."
via N4G: pc news feed http://n4g.com/news/1226813/how-does-the-grass-in-the-last-of-us-stack-up-against-high-end-pc-titles
via N4G: pc news feed http://n4g.com/news/1226813/how-does-the-grass-in-the-last-of-us-stack-up-against-high-end-pc-titles