Thursday, March 7, 2013

News::Shigeru Miyamoto feels creatively satisfied

Perennial star child Shigeru Miyamoto has had an illustrious career, no doubt about that. From creating Donkey Kong to busting on stage with Link's sword and shield equipped, he has cemented himself as one of the most influential figures in all of gaming. So even though it appears that most of the projects he's involved in lately are rooted in established Nintendo franchises, he still finds opportunities to flex his creativity.


In an interview with GameSpot, the Nintendo EAD manager discusses his happiness in addition to the upcoming games lineup. He's quite candid in some of his responses, especially concerning the Pikmin 3's use of Wii U functions: "When I create a game, I don't necessarily always try to approach it from the idea of leveraging every feature or every ability of that new piece of hardware. In the case of Pikmin in particular, the approach that we took was really less of an approach of how can we [...] take advantage of what the Wii U is doing, per se, and instead how can we take what was that Pikmin experience and really make it a deeper experience for players."


That right there ought to be drilled into the heads of any developer hoping to work on Nintendo hardware. Miyamoto himself says you shouldn't feel forced to use every little gadget or doodad available to you, rather only using them to enhance an already conceived gameplay idea. You'd think that would be common knowledge by now.


Shigeru Miyamoto feels creatively satisfied screenshot


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via destructoid http://www.destructoid.com/shigeru-miyamoto-feels-creatively-satisfied-248015.phtml