How do you top something that was already considered over-the-top? Especially when this particular brand of over-the-top has become pretty familiar since in past eight years?
We all know that God of War's protagonist, Kratos, is an angry, super powerful killing machine that takes down even the biggest gods and monsters without even a hint of ever breaking his hardened scowl. So even more of that in yet another series game would be ... well, it would be fine, really. More God of War is never a bad thing, right?
But how about some emotion for a change? How about a backstory? How about some motivation that goes beyond simple anger?
As I see it, the God of War franchise could have progressed in one of two ways. Either go bigger, or go deeper. Thankfully, God of War: Ascension does both.
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via destructoid http://www.destructoid.com/review-god-of-war-ascension-247532.phtml