One of the biggest things about the new Assassin's Creed IV: Black Flag is its promise of a big, emergent, seamless open world. Granted, pass Assassin's Creed games have offered huge environments before, but this is something more. Something similar to that of Far Cry 3's world.
As Ashraf Ismail, game director on Black Flag, described all the major points about the new game to me, I couldn't help but compare it to Far Cry. And as it turns out, the first-person tropical shooter influenced some of the new design decisions, to the point of even bringing some of the team that worked on Far Cry 3 on board.
"We learn from the games that we develop internally at the studio," Ashraf told me. "Far Cry 3 had that awesome element of completely distracting the player and having you pulled off the main path. We actually have a bunch of Far Cry 3 development members in our team and they're helping us bring this to the naval world.
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via destructoid http://www.destructoid.com/how-far-cry-3-influenced-assassin-s-creed-s-new-direction-247551.phtml