Wizard of Legend was Kickstarted back in 2016 and promised a fast-paced dungeon crawler inspired by the original procedurally generated exploration game, Rogue. Roguelikes have enjoyed an upsurge in popularity ever since Spelunky took the world by storm, and lots of indie games have come out since then which borrow elements from the formula like permanent death and randomized playspaces.
Wizard of Legend offers players a deliberate throwback look, hearkening back to the late 16/early 32-bit generation, just before polygons took over from pixels entirely. The resulting game looks amazing and (for the most part) plays beautifully, but the version I played has some issues that keep it from achieving greatness.
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