When Sony debuted Detroit: Become Human at E3 two years ago, writer-director David Cage said he and his team were taking great care to respect Motown's heritage, its people and what they've been through. "When you set your story in a specific city, it's a very sensitive thing to do," he told me. "You don't want to do it if you're not respectful of the place, of the people living there." I've seen how games like Persona 5 and the Yakuza series have faithfully reproduced their Japanese settings, and I was excited to explore his digital Detroit. Unfortunately, my expectations were set too high.
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