Friday, June 1, 2018

News:: The debut 'Sea of Thieves' campaign almost makes it fun again

Sea of Thieves was an opportunity for Microsoft and studio Rare to do something completely new. The multiplayer pirate simulator promised endless hours of entertainment. A sandbox world steeped in lore in which you make your own adventures. But upon the game's release in March this year, the internet was befuddled, asking the question: Is this really it? There just didn't seem to be that much to do, but Sea of Thieves was always supposed to follow the "game as a service" model of trickling in new content. That starts with The Hungering Deep campaign that beached earlier this week in a flawed but potentially important step in re-injecting some semblance of fun into the game.

Source: Rare (1), (2)



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