Sea of Thieves was an opportunity for Microsoft and studio Rare to do something completely new. The multiplayer pirate simulator promised endless hours of entertainment. A sandbox world steeped in lore in which you make your own adventures. But upon the game's release in March this year, the internet was befuddled, asking the question: Is this really it? There just didn't seem to be that much to do, but Sea of Thieves was always supposed to follow the "game as a service" model of trickling in new content. That starts with The Hungering Deep campaign that beached earlier this week in a flawed but potentially important step in re-injecting some semblance of fun into the game.
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