Bandai Namco has been showing off Dark Souls: Remastered ahead of its May 25 release on Nintendo Switch, PC, and PlayStation 4. Along with side-by-side comparison videos to get a better sense of how the game has been touched up visually, new details have come about gameplay changes.
IGN has rounded up a big list of new features and tweaks in Remastered and it's worth a look for anyone planning on returning to Lordran. Here's some of the stuff that particularly stood out to me:
- The maximum number of players online has increased from four to six.
- Password Matchmaking is now available, similar to Dark Souls III. When a player is summoned in Password Matchmaking the player level will be synced.
- Healing items will not be available during PvP with the exception of Estus Flasks. To prevent long and drawn out battles, the number of Estus Flasks is halved for phantoms.
- Players can no longer summon ally phantoms consecutively when in combat with enemy phantoms.
- Players can select the number of usable items, such as consumable souls or covenant items, to use instead of one at a time as in the original game.
- A Bonfire has been added next to Vamos the Blacksmith.
- Covenants can be switched at Bonfires.
- Button configuration is available.
- Items will not automatically be registered into an item slot when picked up.
- The online network has been changed from P2P to dedicated servers.
I think there's going to be some give and take with this remaster's differences (including the visuals), but I'm liking most of the changes. I hope and expect to delve further into PvP this time around.
Here Are All the Differences Between Dark Souls and Dark Souls Remastered [IGN]
via destructoid https://www.destructoid.com/dark-souls-remastered-has-some-interesting-changes-497149.phtml