There was a time when the only micro-transactions in gaming were spent on continues, explicitly with quarters, each time you lost all your lives in an arcade game. Back then, Capcom's arcade division was hugely profitable, much more so than their console or mobile game outings are today. Their explicit mastery of producing state-of-the-art 2D sprite-based graphics and engineering game mechanics that compelled players to plunk more quarters-per-minute put them in a league of their own. Some records state that Street Fighter 2: Championship Edition made an estimated +2 billion dollars in arcades by the end of 1995, and's just one game.
While competitive fighting games were by far their most profitable outings, cooperative multi-player beat 'em ups came in a close second. By allowing four, five, or even six people to play at once, publishers could make four, five, or six times as much money in the same amount of time.
That's why I'm sure this theoretical Jumanji: Welcome to the Jungle beat 'em up, crafted in the style of Capcom classics like Dungeons and Dragons: Shadows Over Mysteria and Cadillacs and Dinosaurs would be insanely profitable, regardless of when it was released. Sure, it would undoubtedly have made the most money if it were put out in arcades back in the 90s, but I think it could still do well today if released on Steam and consoles.
Read more...via destructoid https://www.destructoid.com/jumanji-re-imagined-as-capcom-brawler-would-make-a-lot-of-money-483740.phtml