Dead Rising was one of my favorite franchises to debut during the last console generation, and the one launch game I thought best made the case for upgrading to an HD system. The game's main draw, having tons of interactive zombies on screen at once, was something that simply couldn't be done on earlier hardware. The extra power allowed nearly everything in the game to be used as a weapon, and most items worked just about as well as you'd expect their real-world counterparts to. What's more, although the cutscenes and story took themselves completely seriously the player never had to, making for some amazing comedy moments.
I think the secret of the game's success has to do with never telling the player "no." Want to eat a rotten hamburger you found in the trash, or mix shrimp with ice cream in a blender? Feel free, but you're going to regret it soon. Want to throw marbles on the ground instead of hitting zombies with a baseball bat? You can do it, but it won't be as useful as introducing them to the business end of a Willamette Slugger. On the other hand, deciding to fight a boss while wearing a sassy sundress or trying to take one out with a mannequin torso could end up being surprisingly effective.
With Dead Rising 4, Capcom brings the creative zombie killing simulator back where it all started, returning to the series' original protagonist and setting. Fortunately, the title has also added a lot of features the series has picked up along the way. Since Microsoft's exclusivity deal just expired Dead Rising 4 is heading to the PS4, and Frank's Big Package includes all the DLC released for the Xbox One and PC versions, plus a new mode based on iconic Capcom characters.
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