Superhot was slick as heck last year. The stark red-on-white low-poly models were one part of that, but the real draw was its unique "time only moves when you do" mechanic, allowing for careful planning and some Matrix-esque bullet-dodging. It took the first-person shooter almost into the realm of turn-based strategy.
So it makes a little bit of sense that Superhot: The Card Game is a thing. Card games are not going to replicate the rush of a clutch quickscope headshot or an airborne triple kill, but they sure as heck can manage the plan-and-execute loop of the thinking person's shooter.
Read more...via destructoid http://ift.tt/2A2KXjf