[Whomever started the whole trend of 'making learning fun' did the world a huge favor - just like Michael Giff has done in writing about everyone's favorite scarlet-clad rogue, Carmen Sandiego. If you make it through this whole blog without getting the legendary theme song from the TV show stuck in your head, you're not human. Join Michael in getting your work promoted to the Front Page by participating in our Bloggers Wanted prompt! There's nothing we love more than getting your work in front of the world, so get to work, gumshoes! - Wes]
How do you inspire kids to learn? Sadly, it seems the consensus would be to stick a kid in a seat for a 90-minute lecture, force said kid to read an additional 60 minutes of material in their free time, and finally complete a 30-minute questionnaire for homework. The poor child will have to do this four to five more times depending on how many classes they're taking. Also, he or she better pray that they excel at this form of learning because they will have to devote twelve years of their life to this monotony. Heaven help you if you fail because the standard solution for under-achievers is to hire a tutor, who will just force you to go through this exact routine over again but longer. Talk about torture! Is there no other way? Thankfully a couple of programmers asked this same question during the early 1980s, and proceeded to combine the latest in graphical user interfaces and a trusty almanac to create not only video games greatest thief, but quite possibly the world's greatest teacher.
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