Exo One is the type of game that's better seen than explained. It makes total sense, then, that the first line under "About this project" on its Kickstarter page isn't a written summary, but a gif -- a short snippet of momentum-based gameplay that illustrates just enough to capture initial interest.
Zipping down a blue sand dune before launching off and gliding up into the clouds is inherently cool, and it's even better with story context. Exo One is about "humanity's first, ill-fated mission outside the solar system," and the designers hope to provide "an entrancing, flowing, and exhilarating feeling of movement across a range of utterly alien exoplanets." That ball is an alien vessel, it turns out.
If I have one concern so far, it's that the game might be too minimalist for its own good, but dang if that momentum system doesn't look like a lot of fun to master. Loving those landscapes, too.
Exo One [Kickstarter]
via destructoid http://ift.tt/2ppQIl0