We've seen procedurally generated worlds and weapons in video games before, but piecing together believable animations from a pool of variables is pretty tough. Previous attempts at it have looked janky and disjointed. It's okay in something like Ubisoft's experimental and quirky Grow Home, but big-budget AAA blockbusters akin to Uncharted 4 carry a different set of expectations. New research out of the University of Edinburgh is a bit different, and might help video games get away from one-size-fits-most pre-scripted animations, though.
Via: Ars Technica
Source: The Orange Duck (PDF) (1), (2)
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