When I first talked with Anders Gustafsson and Erik Zaring in 2012, they promised their creepy, psychedelic, stop-motion game, The Dream Machine, was going to be "better than sex with Jesus." They had a lot of work ahead of them -- they were building the game by hand, with physical materials, and the stop-motion process was inherently time-consuming. Plus, they had to wrangle episodic installments of an intimate yet sprawling story inspired by LSD trips and theories of alternate realities.
Five years later, as the sixth and final installment of The Dream Machine finally lands on Steam, I ask Gustafsson and Zaring if they think their game delivers on its sacrilegious promise.
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