Wednesday, March 22, 2017

News:: Review: Macbat 64

I've never pitched a game to someone with a prototype, but I'd imagine Macbat 64 isn't far off from what publishers would have seen when looking at prototypes for Banjo-Kazooie and Donkey Kong 64.

That is to say, bite-sized levels that get the point across of what the final product would be like. Which considering Macbat 64's price tag, isn't the end of the world or my wallet.

Review: Macbat 64 screenshot

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