Friday, March 24, 2017

News:: Review: Has-Been Heroes

Roguelikes are supposed to be addicting pick-up-and-play experiences that have players doing 'just one more run' before realizing they've been playing for hours on end. After over 10 hours, I can't bare to play anymore.

Every time I'm about to start a new run in Has-Been Heroes, I feel how I imagine a dog must feel when it knows it is about to go to the vet because 'Momma got the carrier out.' That is to say filled with anxiety and dread at what I was about to experience.

Review: Has-Been Heroes screenshot

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