Prey is all about deception. The first-person shooter starts off simple enough: You're a scientist starting a new job at your brother's massive research company. You wake up in your bedroom, do some exploring and board a helicopter on top of your roof to head to work, where you're then subjected to some first-day testing. Everything seems to be going fine, until -- much like Valve's 1998 classic Half-Life -- all hell breaks loose. Aliens run rampant in the compound, and you black out during an attack.
That's when Prey, the upcoming re-telling of the 2006 game of the same name, twists the notion of what you know. You wake up in your bedroom again, just like before, as if the first 30 minutes of the game were a bad dream. But once you start exploring, you discover you're not in an apartment. You're in the middle of a giant sound stage simulating parts of your life, Truman Show-style. Once escaping the soundstage, you learn you're not in a futuristic version of San Francisco but instead on a space station that seems to be largely deserted. But one part of that earlier vision is true: the station is overrun with aliens.
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