Monday, January 16, 2017

News:: Nioh's director: 'This is meant to be a masocore game, we consciously avoided making it easy'

I remember walking by the Nioh video reel at TGS in 2015 and thinking "why isn't this playable?" It was one of the most attractive games at the show, but at the time it had just been introduced by Team Ninja, and we knew very little about it. Fast forward to 2017, and we're on the eve of its release, with two betas under its belt -- a highly unusual move for an action RPG.

Speaking to the game's director Fumihiko Yasuda, that's sort of what the entire project is going for, and I dig it.

Nioh's director: 'This is meant to be a masocore game, we consciously avoided making it easy' screenshot

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via destructoid http://ift.tt/2jgSsbi