The lobby of the San Francisco Hilton was congested as 9 to 5ers met over cocktails, conversed, laughed, and routinely checked their smartphones looking for a better time than the one they were currently having. Well off my normal path, I stopped by for an appointment away from the bustle and the noise in a somewhat quiet area where I would be meeting Ashley Ringrose of SMG Studios. Based out of Australia, SMG will be releasing Death Squared, its first console game, in a few weeks. I’ve been writing for Destructoid for well over a year, but this was to be my first face-to-face meeting with a developer.
Death Squared, which we have previewed here before, is a multiplayer puzzle game with a simple premise: move your robot to its color-matching goal point. Play by yourself and you control two robots with each of the control sticks on your controller. Play with a friend and you’ll each control one robot, working together to reach their respective goal points. The campaign has about 80 stages and can be played entirely in co-op. Bring in two more players and you can tackle special stages designed for four robots. Two players can also take on these stages, each controlling two robots.
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