At first, Root Letter (stylized as “√Letter”) appears to try to hook players with the thought of solving a crime. A murder mystery is afoot, and it’s up to me, the player, to solve it. But actually playing the game makes me feel less like Sherlock Holmes cracking open a tough whodunit, and more like an eccentric, slightly obnoxious Lonely Planet writer backpacking his way across a lesser-known section of Japan.
I can’t say definitively whether the rather laid-back mood of this visual novel was all due to Kadokawa Games’ intentions, but oddly enough, it still works out.
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