If there was one series that dominated BlizzCon, it was Overwatch. Even during press testing sessions, journalists and video personalities alike flocked to try out Sombra, and on the showfloor, it consistently had the longest lines and most action. It's that big.
So when I asked Scott Mercer, principle designer for Overwatch and Rachel Day, effects artist, if anyone predicted this level of success, they were excited to share their thoughts.
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