I know I shouldn't be surprised by this, but Assassin's Creed: The Ezio Collection has a day-one patch on PS4 and Xbox One. We've come to the point in our lives where a remaster of an eight-year-old game has a patch. Considering this is Ubisoft, I'm mostly surprised the patch doesn't include major game features.
For starters, there is a PS4 Pro update that allows "dynamic 4K scaling" on the console. Seeing as how the title doesn't run at 60 FPS on either system, I don't think 4K should have been the priority. The other updates aren't uniform between each system, with both PS4 and Xbox One patches fixing unique bugs.
What happened with the switch to x86 architecture? Shouldn't both system basically be the same entity? I'm so confused at how this generation of consoles has created software incompatibility that shouldn't even be present. With PS4 and Xbox One sharing the same kind of hardware as a PC, why are we even getting crappy ports to any platform?
Tirade aside, the list of fixes are below. At least Ubisoft got rid of the game-breaking glitches that were present in the original Assassin's Creed II.
Read more...via destructoid http://ift.tt/2fegP6Q