ReCore's optional dungeons are the purest parts of the game. They're self-contained challenges that put an emphasis on platforming, combat, or exploration. These are the three core tenets of the whole game, but these dungeons' lean nature means that they skirt a lot of the problems that plague the rest of it. At least, they do when you mentally isolate them from the rest of ReCore.
What's so insidious about the dungeons is that they're fairly easy to beat outright. But, every one of them comes with a set of extra constraints that can make it more challenging: Shoot eight switches, find the hidden key, and beat the time limit. On their own, none of these are an especially tough task.
However, to truly best the dungeon and earn all the rewards, players need to complete all three on a single run. This can prove to be exceptionally difficult at times. The switches and the key are easy enough, but the time limit makes those two incredibly inconvenient when you're trying to go as quickly as possible.
ReCore has a glitch that renders the time constraint null, effectively removing all of the stress that comes with trying to perfect these dungeons. Sure, it's antithetical to what the game stands for. But, the way it works is so emblematic of how sloppy ReCore can be sometimes. The way it's activated is by visiting a dungeon that's not even supposed to be in the game.
Read more...via destructoid http://ift.tt/2epI6qY