PlayStation 4 architect Mark Cerny practically whispered into his microphone as he introduced the world to Sony's latest console iteration, the PS4 Pro. His voice was at odds with the setting: He stood at the center of attention in a New York City auditorium packed with journalists and fans eager to hear about the latest and greatest Sony gaming technology. Amid frantic keyboard tapping and camera flashes, Cerny described the PS4 Pro's upgrades like a museum curator detailing a magnificent piece of art he'd just acquired.
The Pro's GPU is twice as fast as the standard PS4, it can handle PSVR out of the box, it has a 1TB hard drive, boosted clock rate, and it supports 4K and HDR gaming. Even some older games, including Shadow of Mordor and Infamous: First Light, will be patched to support 4K and HDR features in a move that Sony labels, "forward compatibility."
Cerny called the PS4 Pro transformative, while PlayStation CEO Andrew House stressed that Sony wanted to ensure anyone playing on the new, beefed-up console would still be a part of the overall PS4 community.
"PS4 Pro is not intended to blur the lines between console generations," Cerny said.
However, despite Sony's best intentions, the PS4 Pro smudges this generational dividing line. Modern console generations have followed a fairly rigid pattern: standard console, "slim" console, rumors of a new console. Rinse and repeat for the next four to eight years.
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