Wednesday, June 15, 2016

News::'Titanfall 2' doesn't ditch Microsoft's cloud; it builds on it

When the original Titanfall launched exclusively on the Xbox One, Windows and Xbox 360 in 2014, it took advantage of Microsoft's Azure cloud system, which allowed developers at Respawn to add AI teammates and enemies in a low-lag gaming environment. It also meant that some regions, such as South Africa, never saw the game because Microsoft's dedicated servers simply didn't exist in the country. This all changes with Titanfall 2.



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