While Ready at Dawn developers were working on The Order: 1886, they saturated themselves in big-budget single-player experiences. The office's gaming nook was usually occupied by one person running through a gorgeous digital world as developers studied 3D environments, motion-captured facial expressions and cinematic cut scenes. In the end, Ready at Dawn created a beautiful game that was widely criticized for its lack of mechanical or narrative innovation. For many players, The Order was missing something.
That thing might have been a sense of pure, unadulterated fun -- specifically for more than one person at a time.
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