Wednesday, June 29, 2016

News::'Oddworld' creator on how customer feedback changed gaming

When Lorne Lanning released Abe's Oddysee, the 1997 hit PlayStation and PC platformer, "most people didn't know what 'www' meant." 19 years later, the world has changed, and the videogame industry with it.

Abe's Oddysee was the first title set in Oddworld, a fictional universe that Lanning has devoted his career to. He followed it up the next year with a sequel, Abe's Exodus, released Munch's Oddysee in 2001, and Stranger's Wrath in 2005. During this time, the internet developed significantly, but developers had yet to learn how to use it to their advantage.

Lanning and I sat on the floor of a busy conference center, surrounded by developers, fans, other journalists and "terrible, terrible live music." We were supposed to meet to chat about Soulstorm, a follow-up to 2014's Abe's Oddysee remake New 'n' Tasty. Sadly, we're stuck talking around that piece of news, as just a week before our meeting the decision was made to delay the formal unveiling of the game. Luckily, Lanning is nothing if not loquacious, and instead we talk about the changing state of the industry over the past two decades.



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