"I'm not the only asshole who had this idea a few years ago," Cliff Bleszinski says in between sips of a sugar-free Red Bull. He's perched in the lounge area of his studio's E3 meeting space, on the other side of a thin wall where a dozen journalists and internet influencers are playing his latest game, a team-based shooter called LawBreakers. Every now and then, the players beyond the wall suddenly wail and clap as a game came to a dramatic close.
Bleszinski is talking about the market for online, first-person, team-based shooters -- a niche genre that, in mid-2016, is on the verge of over-saturation. Overwatch just came out and it's been a monstrous hit for Activision Blizzard. It dominates the front page of Twitch and there are already plans to transform it into a truly competitive, esports-focused title. Other similar games, such as Gearbox's Battleborn or Epic Games' Paragon, are also on the market but they can't compare in terms of player numbers or hype.
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