2016 is the year of virtual reality. Consumer versions of three major VR headsets -- the Oculus Rift, HTC's Vive and the PlayStation VR -- have or are about to hit store shelves, while smartphone-based models like the Gear VR are growing in popularity. But even as VR gains momentum, it's still an enigma for most people. This was never more apparent than in the halls of this year's Computex in Taipei. VR was front and center, but instead of traditional game demos, we saw examples of curious and niche applications that suggest the use case for VR is still evolving.
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