Long before the Vive was born, both software developer Valve and phone manufacturer HTC were separately looking into virtual reality.
In 2012, VR was beginning to creep back into the public imagination. It started in May of that year, when id Software's John Carmack demoed a modified Oculus Rift running Doom 3. The following month, he took the Rift to a wider audience at the E3 games convention. By August, Palmer Luckey launched the Oculus Kickstarter campaign, and it broke records. Almost overnight, the Rift went from an intriguing prototype to a truly exciting reality. But while all of this was happening, Valve was already at work on its own solution.
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