When most people strap on a virtual reality headset for the first time, their immediate instinct is to look down, attempting to see their hands. And, the majority of the time, they'll be sorely disappointed. VR is a new frontier for hardware developers and so far the focus has been on improving graphics, decreasing latency, upgrading lenses and crafting believable visual worlds. Hands are second-tier -- sure, they're in some demos, but they're not your hands. The fingers don't bend, they can't grab and they don't move as your appendages do in the real world.
The Manus VR gloves fix this.
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