It wasn't supposed to be this way. I started off with altruistic intentions. I was going to create a spacious, roomy penitentiary. I was going to double the minimum size of cells. There was going to be a big yard, with a pool table and TVs. This was going to be a decent prison; a social service. But then I ended up blowing the upfront from my grants on all that square footage – plus, I needed guards, a warden; then, when the money started to tighten, an accountant to find tax loopholes – and the next thing I knew I was in the red. Look, there's Andrew Brown, in for 23 years for arson. He has four sons. And now he has no choice but to to use an open-air toilet in the center of a holding cell because I'm too cheap to build walls around it. I've stripped this little avatar of his dignity. I'm starting to feel ashamed.
Then it dawned on me: This isn't a resort; this is a prison. It's big business and I'm its architect, and I'm losing because I took my eye off the prize. I need to be focused on selling my prison for profit, not getting bogged down in frivolous niceties. And, I suspect, that's exactly what Prison Architect, a PC strategy game from Introversion Software, wanted me to feel.
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