Wednesday, November 4, 2015

News::'SOMA' nearly wasn't a horror game and other secrets from Ian Thomas

The developers at Frictional Games have a lot to live up to. This is the independent studio responsible for Amnesia: The Dark Descent, a terrifying first-person game fraught with monsters, mysterious shadows, haunting candlelight and devious puzzles. Amnesia won a handful of awards after its launch in 2010, including two at the Independent Games Festival, and it's widely considered a modern horror classic. SOMA is Frictional's first game since that success (the studio didn't even develop Amnesia's 2013 sequel), and it's an underwater, sci-fi adventure. And, of course, it's a horror game. This means the pressure is on for programmer Ian Thomas. He joined Frictional a few years into SOMA's development and he's been "bowled over" by the response to his studio's latest project. For Thomas, it's good to know that Frictional's instincts were spot-on, especially considering SOMA was almost a very different game.



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