Wednesday, October 21, 2015

News::Here's why the 'Destiny' story was so weak on launch

Guardians at Twilight Gap in 'Destiny'

If you rushed to play Destiny when it first arrived, you probably noticed that the story was a little... thin. But how did it get that way, especially when Bungie is known to have spent years working on a grand vision for the game? Thanks to some sleuthing, Kotaku knows. As it turns out, the original storyline was shot down in summer 2013 for being too "campy and linear" -- it had to rearrange a mountain of existing content into something that would make management happy. Once-important figures (like the warmind Rasputin) were reduced to bit players at best, and many missions were patchwork versions of what was originally planned. The team did get a time extension to help finish the game, but most of that extra time was spent refining nuts-and-bolts mechanics, not the plot.

Source: Kotaku



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