Tuesday, September 15, 2015

News::How 'Halo 5: Guardians' hits 60 fps and stays there

The developers at 343 Industries won't sacrifice Halo 5's aim for a buttery smooth 60 frames per second by adding local co-op (for now), and it turns out that the team isn't married to 1080p resolution if it means a lower frame rate, either. The game's creative lead Josh Holmes writes on Xbox Wire that maintaining that benchmark is the result of tech that allows the game to adjust the resolution on the fly. "This enables us to deploy resources where they have the most impact across a diverse series of experiences throughout the game while delivering the most visually stunning Halo game ever," he says. From the sounds of it, that means when there's less stuff onscreen it'll be in higher detail.

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Via: IGN

Source: Xbox Wire

Tags: 1080p60, 343Industries, 60fps, framerate, halo, halo5guardians, hdpostcross, joshholmes, microsoft, resolution, xbox, xboxone



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