Nothing relies on the power of Disney's brand quite like Disney Infinity. It's the licensed game to end all licensed games, a toys-to-life platformer with all the star-power of Spider-Man, Frozen, Tron, Star Wars and dozen other Disney franchises. It's the game's selling point, but also its greatest weakness: the last two versions of the game relied on its brand-power to make up for how mediocre they were as actual video games. That's not the case anymore. With Disney Infinity 3.0 they finally got it right. That's not to say that the first games in the series were bad, but compared to Disney Infinity 3.0, they felt a little incomplete. All the same elements are here -- the disparate Playsets that offer franchise-exclusive story-based adventures, the open-world sandbox mode that lets you create your own adventures and the adorable, collectible figures -- but they all seem to have evolved in ways that add up to a more cohesive whole.
Tags: disney, disneyinfinity, disneyinteractive, gaming, pixar, starwars, toystolife, videogames
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