Fullbright struck a nerve with 2013's Gone Home, its emotionally haunting tale of a 20-something who returns from Europe in 1995 to find her family home deserted. That indie game darling not only became a critical success for the small Portland, Oregon-based studio, but also won a BAFTA in 2014 for best game debut, and two VGX awards -- one for best PC game, the other for best independent game.
For Fullbright's follow-up, the near-future, set-in-space sci-fi tale Tacoma, the studio has some undoubtedly high expectations to meet. It's a good thing then that Microsoft, which has partnered with Fullbright to make the game an Xbox One exclusive, is there to lend a deep-pocketed helping hand. Tacoma is very much still in development and won't be out until mid-2016. But that didn't stop Fullbright co-founder Steve Gaynor and level designer Tynan Wales from trotting out a short 30-minute demo that gives a glimpse of the augmented reality and artificial intelligence that pervades Tacoma's world. I recently had a chance to chat with both Gaynor and Wales about avoiding the sophomore slump, their sci-fi inspirations, a possible HoloLens demo, killer AIs and why space could be a very gay place.
Filed under: Gaming, HD, Microsoft
Tags: AI, AR, ArtificialIntelligence, AugmentedReality, fullbright, GoneHome, hdpostcross, HoloLens, interview, microsoft, SpaceTourism, stevegaynor, tacoma, uk-feature, virgintesla, xboxone
via Engadget RSS Feedhttp://ift.tt/1WcCEV1