2013's Tomb Raider was a reboot of a game that defined the 3rd-person adventure genre. It represented a change in direction for the series, one that took cues from successful titles like Uncharted to breathe fresh life into what had become a tired franchise. But while critics rightfully praised the game's many strengths, the core of the original's gameplay -- tomb raiding -- was pushed to one side, with most of the game consisting of stealth, combat, and survival. For the timed Xbox exclusive Rise of the Tomb Raider, developer Crystal Dynamics is bringing back tombs in a big way, and making some intelligent design decisions to update the old gameplay for the modern era.
Filed under: Gaming, HD, Microsoft
Tags: CrystalDynamics, gamescom-2015, hdpostcross, laracroft, microsoft, riseofthetombraider, tombraider, xbox, xboxone
via Engadget RSS Feedhttp://ift.tt/1UqGfgi