Many, many MMOs and other such online games (Destiny) have weekly "reset" periods. They usually take place on a Tuesday, and allow you earn raid loot and weekly quest rewards again, as well as earn whatever tokens or currency are part of the "cap" system, designed to elongate the game and prevent players from maxing out their gear instantly.
For the most part, I'm ok with them, as I've gotten used to the idea over many years. But sometimes they annoy the hell out of me, as is the case during the 2014 holidays. This week I have a lot of family related happenings, and I probably won't be able to get to games like Final Fantasy XIV, effectively putting me a week behind my friends.
It's not a huge deal in the slightest, but it got me thinking -- do people even like this concept in the first place? Do "caps" and limitations have any purpose in an MMO or loot-based game? Do you think developers do it to curb addictions or more often than not, just to keep people playing week after week?
I'm interested to hear your thoughts whether you're a veteran of online games and deal with this issue all the time, or you are put off by the concept entirely and avoid them.
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