From Strategyinformer.com: "Polish team Techland found themselves in a tricky position when they split with publisher Deep Silver last year. No longer involved with the Dead Island franchise that had once been their baby, they still had plenty of ideas on how to build their own open-world zombie game. But how to make it stand out from their previous effort, and Yager's forthcoming sequel Dead Island 2, all while keeping their fanbase on board? The answer was to add in a nimble free-running mechanic, tense day/night cycles and a new, more gritty and realistic 'action survival' feel. I caught up with lead designer Macieh Binkowski at EGX last month to discuss all things Dying Light".
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