Its not hard to find games that follow the multiplayer city/empire-building formula offensive and defensive battles, recruiting soldiers and building resource farms, waiting for cool downs and timers. Shadow Kings: Dark Ages, a multiplayer town builder by Goodgame Studios, highly resembles other familiar games that share this formula. It took a few hours of gameplay before I realized that it wasnt simply a copy-and-paste from other games of the same genre, however. There are some things that Shadow Kings does that I havent seen before, only I wish they would have capitalized on these differences to make them more meaningful.
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